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Aero Combat

(M) Stunts


  • Attribute:  Perception
  • Type:  Move
  • Time:  One action
  • Description:  This skill includes perilous feats of aerial acrobatics performed in flighted combat to gain a positional advantage over an opponent. These maneuvers can be used to gain an angular advantage relative to the opponent for making attacks, as counter-moves to hold, maintain, or break a positional advantage, or to disengage and make an escape. Each maneuver has a set of variables that effects either position (offensive, defensive, or neutral) or carries modifiers to attack, defend, or move skills. If the skill check is successful, the maneuver succeeds and the variable is applied, otherwise there is a single action of flight movement and may result in a loss of control. Because this skill is specific to a method of flight, it can be taken multiple times. (for a list of available Maneuvers, click here)
  • Prerequisites:  The (E) Gambits skill and eight skill points in Aero Combat

        Maneuvers        Description
         Loop                      vertical circle from a straight path
         Pitchback              a 180˚ turn along a narrow arc
         Scissors                 a series of rolls and turn reversals
         Stall Turn              cartwheel out of a climb and turn
         Wingover              a sweeping vertical flat turn

(back to Aero Combat skills)

Chuck Sperati