Maneuvers

Maneuvers

  • Attribute:  Agility
  • Type:  Move
  • Time:  One action
  • Description:  This skill includes the basic tactical movements performed in flighted combat to gain a positional advantage over an opponent. These maneuvers can be used to gain an angular advantage relative to the opponent for making attacks, as counter-moves to hold, maintain, or break a positional advantage, or to disengage and make an escape. Each maneuver has a set of variables that effects either position (offensive, defensive, or neutral) or carries modifiers to attack, defend, or move skills. If the skill check is successful, the maneuver succeeds and the variable is applied, otherwise there is a single action of flight movement, but no other effect, unless otherwise noted in the maneuver. Because this skill is specific to a method of flight, it can be taken multiple times. (for a list of available Maneuvers, click here)
  • Specializations:  (Required) Method of flight, i.e. wings, technology, vehicle, etc.

        Maneuvers        Description
         Dive                       a descent with one or more rolls
         Hard Bank            a steep turn from various angles
         Lag Roll                 roll and arc behind a defender
         Snap Roll              defensive rolls made along an arc
         Split-S                   a diving bank away from a foe

(back to Aero Combat skills)