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Aero Combat



  • Attribute:  Agility
  • Type:  Move
  • Time:  One action
  • Description:  Characters with this skill are able to make a diving action, skimming as low as three feet to the ground for a short distance, before pulling up or landing. With a successful skill check, it may be used in place of ground moves to make a rush attack with a melee weapon, a strafing attack with a shooting weapon, or with the use of expert or master skills that require movement. Attack and defend actions may be taken during the swoop, with a +2 modifier to defend and a -2 modifier to hit regardless of attack type due to velocity; during a a melee pass, a single target may only be attacked once, but when calculating damage the single action flight move rate at the time of attack is added to the weapon damage. If the skill check fails, the character may suffer a loss of control that could lead to a collision or crash.
  • Specializations:  (Required) Method of flight, i.e. wings, technology, vehicle, etc.

(back to Aero Combat skills)

Chuck Sperati