(E) Trip

(E) Trip

  • Attribute:  Agility
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used to catch or impede the target's foot or ground appendage with the intent of forcing them to the ground, without causing damage. Use of this attack does not count towards the speed factor of the proficient weapon; on a successful skill check the target falls prone, though a Reaction save or related defend skill may be attempted to remain standing, with a -1 modifier per skill point in Armed Combat. If the target's save is successful, they may defend normally. If the skill check fails or the target makes a successful defend, the attack misses.
  • Prerequisites:  Four skill points in Armed Combat