- Attribute: Strength
- Type: Attack
- Time: One action
- Description: This skill is used to strike a target in such a way as to propel them a distance away; it may only be used with proficient blunt weapons. On a successful skill check, the target is knocked backwards one yard per skill point in Armed Combat and may take falling damage, though they are allowed a Stamina save or related defend skill to remain standing, with a -1 modifier per skill point in Armed Combat. If the target's save is successful, the effect fails and they may resist damage normally. It may be used as a Hack, Stab, or Swing attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: Eight skill points in Armed Combat
(back to Armed Combat skills)