- Attribute: Constitution
- Type: Attack
- Time: One action
- Description: This skill is used on prone targets to keep them down by disrupting the leverage needed to stand, without causing damage. Use of this attack does not count towards the speed factor of the proficient weapon; when the target attempts to stand, whether as an action to stand from prone or with the use of a skill, the attacker can make skill check to keep them prone. Targets are able to spend an additional action to defend against the Pummel, with all standard modifiers for being prone; if successful the target is able to stand from prone, otherwise they are knocked back prone and must use another action to attempt to stand again. While speed factor rules do not apply, the attacker must have enough available actions left in the round to counter each attempt to stand. If the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: Eight skill points in Armed Combat