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Iinamic

Dark Vision
  • Attribute:  Perception
  • Type:  Utility
  • Time:  Two actions
  • Description:  Characters with this skill are able to focus the power of their mind to enhance their visual acuity in order to see normally in up to complete darkness. A successful skill check is required to activate this ability; it can be maintained for a number of rounds equal to the skill rank and the character may transition between light and dark at no penalty. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None
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Chuck Sperati
Dash
  • Attribute:  Influence
  • Type:  Move
  • Time:  One action
  • Description:  Those with this skill are able to focus the power of their mind to make an incredibly quick move in a particular direction. With a successful skill check, the character is able to add the skill rank in yards to the single action move rate, until the movement ends. Once the ability is active, it may be used in conjunction with other move based skills with no skill check or other requirements. Once activated, this skill can be maintained for a number of rounds equal to the Constitution score to make additional moves, however, once the character stops moving (to attack, defend, etc), the effect ends; a new skill check is required to make additional moves. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None
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Chuck Sperati
Focus
  • Attribute:  Perception
  • Type:  Combat
  • Time:  One action
  • Description:  Characters with this skill are able to distinctly define a target in their mind's eye, maintaining a knowledge of their position even when out of sight. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the Constitution score; when active, the character ignores any Concentration or related skill checks to keep the target in sight and gains a bonus to hit equal to the number of skill points in Iinamic Combat that stacks with existing combat modifiers. Only one combat enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None
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Chuck Sperati
Fortify
  • Attribute:  Influence
  • Type:  Utility
  • Time:  Two actions
  • Description:  A character with this skill is able to use the power of their mind to strengthen their physical resolve against attack. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the Constitution score; when active, the character ignores any stun effects and gains a +1 armor bonus per two skill points in Iinamic Combat that stacks with existing armor modifiers. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None
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Chuck Sperati
Guard
  • Attribute:  Perception
  • Type:  Combat
  • Time:  One action
  • Description:  Those with this skill are able to focus their minds onto the field of battle to be aware of attack from any direction. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the Constitution score; when active, the character cannot be surprised and gains a defend bonus equal to the number of skill points in Iinamic Combat that stacks with existing combat modifiers. Only one combat enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None
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Chuck Sperati
Spring
  • Attribute:  Influence
  • Type:  Move
  • Time:  One action
  • Description:  Characters with this skill are able to focus the power of their minds to make incredible leaps over great distances. With a successful skill check, the character is able to add the skill rank in yards when calculating jump distance and will not take falling damage so long as the skill check is successful; once activated, this skill can be maintained for a number of rounds equal to the Constitution score to make multiple jumps, though each jump requires a successful skill check. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None
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Chuck Sperati
(E) Anchor
  • Attribute:  Constitution
  • Type:  Move
  • Time:  One action
  • Description:  Those with this skill are able to use the power of their mind to stubbornly set and hold a position. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when activated the number of skill points in Iinamic Combat is added to all saves against knockdown or knockback attacks. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Four skill points in Iinamic Combat
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Chuck Sperati
(E) Drift
  • Attribute:  Influence
  • Type:  Move
  • Time:  One action
  • Description:  A character with this skill is able to use the power of their mind to slow a fall. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when activated, the character can fall a number of yards equal to their full action move rate multiplied by the number skill points in Iinamic Combat, without taking damage; taking half normal damage from any greater distance. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Four skill points in Iinamic Combat
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Chuck Sperati
(E) Intensity
  • Attribute:  Constitution
  • Type:  Combat
  • Time:  Two actions
  • Description:  Characters with this skill are able to channel the power of their mind into a physical energy that amplifies damage. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when active, the character gains a bonus modifier to all attack damage equal to the number of skill points in Iinamic Combat that stacks with existing combat modifiers. This may only be used with held melee or ranged weapons, it is not effective with mounted or vehicle type weapons. Only one combat enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Requirement:  Four skill points in Iinamic Combat
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Chuck Sperati
(E) Reinforce
  • Attribute:  Influence
  • Type:  Combat
  • Time:  Two actions
  • Description:  A character with this skill is able to use the power of their mind to bolster their survivability against egregious threats. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when active, the character gains a bonus modifier to any of the three saves, i.e. Reaction, Stamina, Willpower, equal to the number of skill points in Iinamic Combat. Only one combat enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Four skill points in Iinamic Combat
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Chuck Sperati
(E) Radial Vision
  • Attribute:  Perception
  • Type:  Utility
  • Time:  Two actions
  • Description:  Those with this skill are able to focus the power of their mind to see in every recumbent direction at once. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the skill rank; when activated, the character can see in every direction along the current level of vision, i.e. they can see everything to the left, right, back, and front, but not straight up or straight down, reducing any flanking modifier against them by one per skill point in Iinamic Combat. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Four skill points in Iianmic Combat
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Chuck Sperati
(E) Vigor
  • Attribute:  Constitution
  • Type:  Utility
  • Time:  Three actions
  • Description:  A character with this skill is able to use the power of their mind to enhance their ability to take damage. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when active, the character gains a number of temporary health points equal to the skill rank. Damage is taken from these points before any remaining health, there is no lingering effect on the character when these points are gone or expire, though this enhancement may only be used one time per encounter. Only one combat enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Four skill points in Iinamic Combat
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Chuck Sperati
(M) Adapt
  • Attribute:  Influence
  • Type:  Utility
  • Time:  Two actions
  • Description:  Those with this skill are able to use the power of their mind to enhance their ability to in harsh environments. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when active, the character is able to survive, unharmed, in extreme conditions without external protection, i.e. below freezing temperatures, high radiation, underwater, extreme pressure, vacuum of space, etc. This does not include the ability to move or otherwise navigate these environments; when extending the time of effect, a progressive difficult (-4) modifier is applied to each successive skill check while exposed to the environmental conditions. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Eight skill points in Iinamic Combat
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Chuck Sperati
(M) Equilibrium
  • Attribute:  Perception
  • Type:  Move
  • Time:  One action
  • Description:  A character with this skill is able to use the power of their mind to orient their physical body to any situation. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when activated, the character is able to maintain a perfect direction sense, is never required to make a Balance or similar skill check, and can move along precarious surfaces without issue, i.e. ledges, ice, grease, etc. In addition, when falling they are able to control direction within the range of their move rate. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Eight skill points in Iinamic Combat
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Chuck Sperati
(M) Sustain
  • Attribute:  Influence
  • Type:  Combat
  • Time:  Two actions
  • Description:  Characters with this skill are able to use the power of their mind to ignore the effects of fatigue. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number or skill points in Iinamic Combat; when active, the character ignores fatigue modifiers and is not susceptible to kill shots. When extending the time of effect, a progressive difficult (-4) modifier is applied to each successive skill check so long as the character is in a fatigue state. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Eight skill points in Iinamic Combat
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Chuck Sperati