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(E) Anchor

(E) Anchor

  • Attribute:  Constitution
  • Type:  Move
  • Time:  One action
  • Description:  Those with this skill are able to use the power of their mind to stubbornly set and hold a position. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when activated the number of skill points in Iinamic Combat is added to all saves against knockdown or knockback attacks. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Four skill points in Iinamic Combat

(back to Iinamic Combat skills)

Chuck Sperati