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(M) Adapt

(M) Adapt

  • Attribute:  Influence
  • Type:  Utility
  • Time:  Two actions
  • Description:  Those with this skill are able to use the power of their mind to enhance their ability to in harsh environments. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the number of skill points in Iianmic Combat; when active, the character is able to survive, unharmed, in extreme conditions without external protection, i.e. below freezing temperatures, high radiation, underwater, extreme pressure, vacuum of space, etc. This does not include the ability to move or otherwise navigate these environments; when extending the time of effect, a progressive difficult (-4) modifier is applied to each successive skill check while exposed to the environmental conditions. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  Eight skill points in Iinamic Combat

(back to Iinamic Combat skills)

Chuck Sperati