- Attribute: Influence
- Type: Move
- Time: One action
- Description: Characters with this skill are able to focus the power of their minds to make incredible leaps over great distances. With a successful skill check, the character is able to add the skill rank in yards when calculating jump distance and will not take falling damage so long as the skill check is successful; once activated, this skill can be maintained for a number of rounds equal to the Constitution score to make multiple jumps, though each jump requires a successful skill check. Only one move enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
- Specialization: None
(back to Iinamic Combat skills)