Affinity

  • Attribute:  Influence
  • Type:  Utility
  • Time:  One action
  • Description:  Those with this skill are able to make themselves and/or their ideas seem more attractive to others. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the skill rank; once active NPC reactions to the character are increased by one level, i.e. hostile to unfriendly, neutral to friendly, etc, and they gain a plus one modifier to any applicable roleplay skill per skill point in Iinilence Combat. In addition, the character is able to calm animals or monsters, gaining a plus one modifier to applicable morale saves per skill point in Iinilence. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Specialization:  None

Agonize

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  A character with this skill is able to use the power of their mind to strike an opponent with a damaging mental bolt of pain. With a successful skill check, the character causes an abnormal flare of activity in the brain, causing damage equal to the skill rank at a range equal to the skill rank in yards. The opponent may use applicable psionic defenses or make a Willpower save to reduce the amount of damage suffered, and get a mental damage save to resist damage. Monsters or animals may get a morale save to retreat or rage, depending on the circumstances. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Specialization:  None

Coerce

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to use the power of their mind to force others to do or say something. With a successful skill check, the character imposes their will on the target, forcing them to take a suggested directive. Opponents are allowed a Willpower save to resist, with a -1 penalty per two skill points in Iinilence Combat, and the suggested directive must be simple and generally completed in a single action. Those with an animal level intelligence are allowed a morale save and can be directed within their comprehension ability. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Specialization:  None

Conceal

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to move around a target without being noticed. With a successful skill check, a mental blind spot is applied to the target that conceals the character, allowing them to take actions as if they are invisible. A number of targets up to the number of skill points in Iinilence Combat may be affected; targets get a Willpower save or other applicable skill check, with a -1 modifier per two skill points in Iinilence Combat to negate the effect. Attack actions against a target immediately break the effect, while those that directly effect the target or have proximal effects, such as taking an item off their person, opening a door, moving a chair, etc, will typically allow for additional saves. The effect lasts a number of rounds equal to the skill rank, and when extending the time of effect for the same targets, a progressive difficult (-4) modifier is applied to each successive skill check. Those with an animal level intelligence are unaffected by this effect. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Specialization:  None

Distract

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  A character with this skill is able to use the power of their mind to temporarily fluster an opponent. With a successful skill check, the target's attention is drawn away from their intended action, causing them to hesitate or waver and lose that action. Target's are allowed a Willpower save to resist, with a -1 penalty per two skill points in Iinilence Combat. It may be used as a held action to affect a target on their turn at a range of up to the skill rank in yards outside of normal combat restrictions, however, the effect does not carry over to the next round if used at the end of the round. Those with an animal level intelligence are allowed a morale save to negate the effect with the modifiers as listed above. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Specialization:  None

Insight

  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to use the power of their mind to divine a target's current mental state. With a successful skill check, the character is able to determine the general intentions of the target, including whether or not they are telling the truth, hiding something, acting, intend to attack, plan to flee, etc. Opponents are allowed a Willpower save to resist, with a -1 penalty per two skill points in Iinilence Combat. Those with an animal level intelligence are allowed a morale save to negate the effect with the modifiers as listed above. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Specialization:  None

Iron Will

  • Attribute:  Influence
  • Type:  Defend
  • Time:  One action
  • Description:  Characters with this skill have trained and refined their cerebral fortitude to increase their ability to resist mental damage. Acquiring this skill allows the character to permanently increase their mental armor rating by one per two skill points in Iinilence Combat.
  • Specialization:  None

Mind Blank

  • Attribute:  Influence
  • Type:  Defend
  • Time:  One action
  • Description:  A character with this skill is able to keep others from affecting their mind by closing their thoughts off to all others. When subjected to a mental attack, the character can spend an action and make a successful skill check to negate the attack. If the skill check fails, normal saves apply.
  • Specialization:  None

Missive

  • Attribute:  Influence
  • Type:  Utility
  • Time:  One action
  • Description:  This skill is used to send a short thought message to another. With a successful skill check, the character is able to send a short one way message to a friendly individual who is known to them within a number of miles equal to the skill rank. The message must be simple, typically a few words in length, and may include an image of what the character sees, but cannot include complex ideas or instructions. A target who is unwilling to receive the message is allowed a Willpower save to resist the intrusion in their mind. If the skill check fails, the character is unable to reach the others mind in that round.
  • Specialization:  None

Startle

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to project unsettling or disturbing thoughts at an opponent, causing involuntary shock. With a successful skill check, the target is briefly overcome with feelings of agitation, alarm, etc, suffering a -2 modifier to all actions for a number of rounds equal to the number of skill points in Iinilence Combat. The target is allowed a Willpower save to negate the effect; those with an animal level intelligence are allowed a morale save to negate the effect. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Specialization:  None

(E) Beguile

  • Attribute:  Influence
  • Type:  Attack
  • Time:  Two actions
  • Description:  A character with this skill is able to convince an opponent of virtually anything. With a successful skill check, the target can be temporarily brainwashed into believing what they are being told, accepting it as truth and willingly acting upon that information. The target is allowed a Willpower save with a -1 modifier per skill point in Iinilence Combat, and the effect lasts a number of minutes equal to the skill rank. After the effect wears off, the target is allowed an unmodified Willpower save to realize the deception whenever the premise is challenged. If the skill check fails, the attack is ineffective.
  • Prerequisites:  The Coerce skill and four skill points in Iinilence Combat

(E) Rapport

  • Attribute:  Influence
  • Type:  Utility
  • Time:  Two actions
  • Description:  This skill is used to establish two way mental communication with a group of willing participants in the immediate area. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the skill rank; once active the character is able to link the minds of a number of specified individuals equal to the number of skill points in Iinilence Combat to allow for voluntary thought communication. All linked participants share any communication within an area equal to the skill rank in yards around the character, willing participants may break the link at any time, unwilling participants can resist the connection with a successful Willpower save and can refuse to broadcast thoughts; it is not effective on those with an animal intelligence. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
  • Prerequisites:  The Missive skill and four skill points in Iinilence Combat

(E) Severance

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to use the power of their mind to block an opponents ability to use one of their skills. With a successful skill check, the target will temporarily forget how to use a skill or ability, with any attempt made at difficult (-4) modifier to the base attribute score, in addition to any normal modifiers. Only skills that have been observed can be affected; targets must be within a range equal to the skill rank in yards, the effect lasts a number of rounds equal to the number of skill points in Iinilence Combat, and the target is allowed a Willpower save at a -1 modifier per two points in Iinilence Combat to negate the effect. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Prerequisites:  The Distract skill and four skill points in Iinilence Combat

(E) Spook

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  A character with this skill is able to project feelings of paranoia, apprehension, or alarm in a group in order to agitate and befuddle. With a successful skill check, a number of targets equal to the number of skill points in Iinilence Combat are briefly overcome with feelings of panic, dismay, etc, suffering a -1 modifier per skill point in Iinilence Combat to all actions, for a number of rounds equal to the skill rank. Targets are allowed a Willpower save to negate the effect; those with an animal level intelligence are allowed a morale save to negate the effect. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Prerequisites:  The Startle skill and four skill points in Iinilence Combat

(M) Derange

  • Attribute:  Influence
  • Type:  Attack
  • Time:  Two actions
  • Description:  Characters with this skill are able to use the power of their mind to drive an opponent temporarily insane. With a successful skill check, the target will act senselessly, without regard for themselves or others, for a number of rounds equal to the skill rank. Targets must be within a range equal to the number of skill point in Iinilence Combat in yards, and the target is allowed a Willpower save at a -1 modifier per two points in Iinilence Combat to negate the effect. How the target reacts is dependent on the person, the situation, and the attacker's intent, and can include foolish, violent, or suicidal actions. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Prerequisites:  The (E) Beguile skill and eight skill points in Iinilence Combat

(M) Probe

  • Attribute:  Influence
  • Type:  Attack
  • Time:  N/A
  • Description:  This skill is used to extract information from an opponents mind. With a successful skill check, the character is able to forcibly dig through the target's memories in search of information, which is read like experiences that can include information from all five senses. Physical contact between the character and the target must be maintained throughout the process and the target is allowed a Willpower save at a -1 modifier per two points in Iinilence Combat to resist. Additionally, this ability is extremely painful to the target and they suffer damage equal to the skill rank for each round (save against Mental armor rating to reduce damage); those who suffer body damage from this ability are left with brain damage that can manifest in multiple ways. If the skill check fails or the target makes a successful defend, the information cannot be retrieved that round.
  • Prerequisites:  The (E) Beguile skill and eight skill points in Iinilence Combat

(M) Terrorize

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill is able to project feelings of intense dread and distress in order to paralyze an opponent with fear. With a successful skill check, the target is temporarily immobilized with anxiety fueled horror, unable to do anything but cower for a number of rounds equal to the number of skill points in Iinilence Combat. The target must be within a range equal to the number of skill points in Iinilence Combat in yards and they are target allowed a Willpower save at a -1 modifier per skill point in Iinilence Combat to negate the effect; those with an animal level intelligence are allowed a morale save to negate the effect, at the same modifiers as those listed above. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Prerequisites:  The (E) Spook skill and eight skill points in Iinilence Combat