- Attribute: Influence
- Type: Utility
- Time: One action
- Description: Those with this skill are able to make themselves and/or their ideas seem more attractive to others. A successful skill check is required to activate this ability and it can be maintained for a number of rounds equal to the skill rank; once active NPC reactions to the character are increased by one level, i.e. hostile to unfriendly, neutral to friendly, etc, and they gain a plus one modifier to any applicable roleplay skill per skill point in Iinilence Combat. In addition, the character is able to calm animals or monsters, gaining a plus one modifier to applicable morale saves per skill point in Iinilence. Only one utility enhancement may be active at a time; the time requirement is for activating the skill only. If the skill check fails, the enhancement is unable to be activated for that round.
- Specialization: None
(back to Iinilence Combat skills)