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Martial Combat

Dualist Stance

Dualist Stance

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  This skill represents the art of two weapon combat, varying in roleplay aspects by race, region, academy, mentor, etc. Imposing and dynamic, this style allows combatants to make a full round of weapon attacks utilizing two different types of damage. Learners are instructed in two forms that carry specific attack/defend modifiers, and typically focus on one target at a time. The Balanced form offers no modifiers to attack or defend and is most often used when assessing threats or when using group tactics; while the Break Guard form is an assertive stance that offers a greater chance to hit with a +4 modifier to attack, but carries a -2 modifier to defend, while its daunting nature gives the opponent a -2 modifier to defend, so long as the attacker is wielding two proficient melee weapons. During combat the forms can be changed at the start of each round, but may not be changed during the round, and the form will carry over to the next round if no change is announced at the beginning of the round. It may be used with any known attack or defend skills, and these modifiers stack with all related and general combat modifiers (including off-hand penalties). Only one stance may be purchased during character building, additional stances may be selected as the character advances.
  • Specialization:  (Required) Proficient weapon(s)

Form              Attack/Defend
Break Guard             +4/-2
-defender has            --/-2

(back to Martial Combat skills)

Chuck Sperati