- Attribute: Knowledge
- Type: Utility
- Time: N/A
- Description: This skill represents a defensive combat stance that is often used to gain a psychological advantage over opponents, varying in roleplay aspects by race, region, academy, mentor, etc. Pompous and grandstanding, this style focuses on utilizing melee weapon defends intended to frustrate and annoy opponents, driving them to make a recklessly aggressive mistakes. Learners are instructed in two forms that carry specific attack/defend modifiers, and typically focus on one target at a time. The Balanced form offers no modifiers and is most often used when assessing threats or when using group tactics; while the Counter form relies on a passive stance that carries a -2 modifier to hit, but offers a +4 modifier to defend when using the Block or Parry skill with a proficient weapon or a +2 modifier to other defend skills, and typically involves verbal challenges and mocking. During combat the forms can be changed at the start of each round, but may not be changed during the round, and the form will carry over to the next round if no change is announced at the beginning of the round. It may be used with any known attack or defend skills, and these modifiers stack with all related and general combat modifiers. Only one stance may be purchased during character building, additional stances may be selected as the character advances.
- Specialization: (Required) Proficient weapon(s)