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Martial Combat



  • Attribute:  Agility
  • Type:  Defend
  • Time:  One action
  • Description:  Characters with this skill are able to turn aside a melee attack with a proficient melee weapon, based on the number of skill points in Martial Combat i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice is able to parry a melee attack, an expert can attempt to disarm the attacker during the parry (Reaction save to negate), and a master can knock the opponent's weapon out of position during the parry and take an immediate attack (all normal attack, defend, and speed factor rules apply). If the skill check is successful, all damage from the attack is negated by the parry, however, the intent to use any additional affects must be called before the skill check and the the proficient weapon used to make the parry must be strong enough to resist damage, and may require a structural strength save. If the skill check fails, damage is taken normally.
  • Specialization:  (Required) Proficient weapon(s)

(back to Martial Combat skills)

Chuck Sperati