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Mech Combat

(E) Bounding


  • Attribute:  Strength
  • Type:  Move
  • Time:  One action
  • Description:   With this skill mech pilots can make amazingly long leaps, typically with the aid of technology. A standing jump is equal to one move action in distance, plus one yard per skill point in Mech Combat, while a running jump is equal two move actions in distance, plus one yard per skill point in mech combat. It can be used as an attack to bodily land on a foe, causing ramming damage. A failed skill check indicates that the leap was missed, the mech lands prone, or the pilot missed the target, depending on the goal; when used as an attack, if the skill check fails or the target makes a successful defend, the attack misses. The difficulty is based on distance and encumbrance.
  • Prerequisites:  The Hopping skill and four skill points in Mech Combat

(back to Mech Combat skills)

Chuck Sperati