(E) Dynamic Strike

(E) Dynamic Strike

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  A mech pilot with this skill can move and attack in the same action. This is a disciplined move, not a rush type attack; it includes moving into, through, and/or out of a foe's threat area, without any penalty modifiers or drawing an attack of opportunity. All speed factor and movement rules apply, and it may be countered by a readied action which will force the attacker to stop and defend or suffer an attack of opportunity. It may be used as a Clobber, Skewer, or Sunder attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses and leaves the mech pilot open to an attack of opportunity, unless they stop to take a defend action.
  • Example of use:  Make an attack and escape a flanked position, run past a foe while attacking, move through a threat area to setup a flank, etc.
  • Prerequisites:  The Blitz skill and four skill points in Mech Combat

(back to Mech Combat skills)