- Attribute: Agility
- Type: Attack
- Time: One action
- Description: Mech pilots are able to use this skill to catch a target in either their own or an adjoining threat range, with one or more appendages capable of such an action, without causing damage. With a successful skill check, the attacker is able to grab and hold the target, usually to setup a followup attack; both the attacker and defender are considered prone if the intercept is successful. The target must be at least one size category smaller than the attacker (size modifiers apply), and there is an additional difficult (-4) modifier to capture a moving target. On their turn, the defender can attempt to break the hold with an attack or escape skill, though the attacker can use an action to maintain the grip with a successful skill check (all normal prone and size modifiers apply). On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: The Seize skill plus four skill points in Mech Combat
(back to Mech Combat skills)