- Attribute: Strength
- Type: Attack
- Time: One action
- Description: This skill is used by the mech pilot to strike a target in such a way as to propel them a distance away. On a successful skill check, the target is knocked backwards one yard per skill point in Mech Combat and may take falling damage. Characters are allowed a Reaction save or related defend skill to remain standing, while vehicles get a Piloting or related skill check, with a -1 modifier per skill point in Mech Combat. If the target's save is successful, the effect fails and they may resist damage normally. It may be used as a ramming, Clobber, or Punt attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: Eight skill points in Mech Combat