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Mech Combat



  • Attribute:  Agility
  • Type:  Defend
  • Time:  One action
  • Description:  This skill is used by the mech pilot to avoid being hit by melee attacks. With a successful skill check, the attack fails, if not it hits. When defending against multiple attacks, the character can choose to take a defensive posture that is more difficult to hit; it must be announced at the start of the round, requires two actions plus a skill check, and gives all attackers a penalty to hit equal to the number of skill points in Mech Combat. Any melee attack (except Surprise) made against the mech pilot during that round is subject to this penalty modifier; the modifier is lost if the character becomes prone or takes another defend action in the same round.
  • Specializations:  (Required) Mech type, i.e. walker, crawler, tumbler, gambol, etc.

(back to Mech Combat skills)

Chuck Sperati