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Mech Combat



  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used when firing vehicle scale weapons mounted to the mechanizen combat armor. It includes the use of all relevant systems and technologies, i.e. scanners, targeting systems, frequency adjustments, etc, that are associated with the particular weapon. The difficulty is based on environment, range, motion of the vehicle, etc. On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specialization:  (Required) Mech type, i.e. walker, crawler, tumbler, gambol, etc.

(back to Mech Combat skills)

Chuck Sperati