- Attribute: Strength
- Type: Move
- Time: One action
- Description: Mech pilots with this skill can make a series of quick leaps over a distance in a single action, typically with the aid of technology. It can only be done with a running jump, moving a total distance equal two move actions, plus one yard per skill point in mech combat, making a total of four leaps. It can be used as an attack to bodily land on up to four foes in range, causing ramming damage, with a single skill check at difficult (-4) modifier; each opponent gets an individual defend against the attack. A failed skill check indicates that the first leap was missed, the mech lands prone or the pilot missed the target and cannot continue, depending on the goal; when used as an attack, if the skill check fails the attack misses. The difficulty is based on distance and encumbrance.
- Prerequisites: The (E) Bounding skill and eight skill points in Mech Combat
(back to Mech Combat skills)