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Mech Combat



  • Attribute:  Perception
  • Type:  Defend
  • Time:  One action
  • Description:  This skill is used by the mech pilot to avoid ranged attacks; it can be used in two different ways. A single ranged attack can be avoided by spending an action and making a successful skill check; alternately, it can be used as a move action wherein the pilot maneuvers erratically to defend against multiple attacks; this requires two actions and a successful skill check, giving all attackers a penalty to hit equal to the number of skill points in Mech Combat. Any ranged attack (except Surprise) made against the mech during that round is subject to this penalty modifier; this modifier is lost if the mech stops moving. No other defend actions can be taken during the round if the skill is used in this manner.
  • Specialization:  (Required) Mech type, i.e. walker, crawler, tumbler, gambol, etc.

(back to Mech Combat skills)

Chuck Sperati