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Mech Combat



  • Attribute:  Agility
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used by the mech pilot to grab an the opponent in their threat range with one or more appendages capable of such an action, without causing damage. With a successful skill check, the attacker is able to grasp and hold the defender in a single action, usually to setup a followup attack; both the attacker and defender are considered prone during the seizure. On their turn, the defender can attempt to break the hold with an attack or escape skill, though the attacker can use an action to maintain the grip with a successful skill check. On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specialization:  (Required) Mech type, i.e. walker, crawler, tumbler, gambol, etc.

(back to Mech Combat skills)

Chuck Sperati