(E) Blind Shot
- Attribute: Perception
- Type: Attack
- Time: One action
- Description: Characters with this skill are adept at hitting those who take cover, are concealed, or are otherwise out of sight. have been trained to be better able to combat opponents cloaked in darkness or otherwise concealed from sight; this can include arcing a shot over cover, firing at a sound, etc. The blind fighting difficulty (-8) is reduced by one per skill point in Ranged Combat, and applied to the appropriate skill check, though range or called shot modifiers still apply, and there must be a logical path to the target. It may be used as a shoot or throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: Four skill points in Ranged Combat