(E) Far Shot
- Attribute: Perception
- Type: Attack
- Time: One action
- Description: Characters with this skill understand the mechanics of ballistic trajectory and are able to to increase the effective ranges of projectile weapons. The actual distance increase is based on the number skill points in Ranged Combat, i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice is unable to use this skill, while an expert can multiple the range by 1.5, and a master can multiple the range by 2, extending the range for each difficulty step. The weapon must utilize a physical projectile, this skill is not effective with energy based weapons. It may be used as a Shoot or Throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: Four skill points in Ranged Combat