(E) Running Shot

(E) Running Shot

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to move and attack in the same action. This includes moving through and/or out of a foe's threat range, without suffering penalty modifiers or drawing an attack of opportunity. All speed factor and movement rules apply; moving through or out of an opponent's threat range may be countered by a readied action by the opponent, which will force the attacker to stop and defend or else suffer an attack of opportunity. It may be used as a Shoot or Throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses and may leave the character open to an attack of opportunity if they are moving out of or through an opponent's threat range, unless they stop to take a defend action.
  • Example of use:  Escape melee combat while firing a weapon, run past a foe while tossing a grenade, etc.
  • Prerequisites:  The Running skill and four skill points in Ranged Combat