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Ranged Combat

(M) Aiming

(M) Aiming

  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  A character with this skill is able to ignore the base location hit modifiers when using a ranged or thrown weapon. These modifiers refer to body parts, i.e. arms, legs, head, etc; or other target points such as windows, weapons, locks, etc. In addition, they are able to ignore the point blank attack of opportunity and the modifier for firing into melee combat without a clear shot. It may be used as a Shoot or Throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
  • Example of use:  Shoot a foe in the weapon arm, firing at a panel to disable the controls, shooting through a small window or slight opening, etc.
  • Prerequisites:  Eight skill points in Ranged Combat
Chuck Sperati