- Attribute: Perception
- Type: Attack
- Time: One action
- Description: Characters with this skill are able to make devastating shots to specific body parts. With a successful skill check, the target is required to save against the appropriate disabling effect, depending on the body part struck and damage taken, and suffers damage to their health and/or body scores. In addition, the Called Shot modifier is reduced by one point per two skill points in Ranged Combat. This may be used as a Shoot or Throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses..
- Example of use: Attack the arm to keep the opponent from using a weapon in combat, hit an opponent in the leg to keep them from escaping, go for a knockout with a shot to the head, etc.
- Prerequisites: Eight skill points in Ranged Combat