(M) Precision

(M) Precision

  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to make devastating shots to specific body parts. With a successful skill check, the target is required to save against the appropriate disabling effect, depending on the body part struck and damage taken, and suffers damage to their health and/or body scores. In addition, the Called Shot modifier is reduced by one point per two skill points in Ranged Combat. This may be used as a Shoot or Throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses..
  • Example of use:  Attack the arm to keep the opponent from using a weapon in combat, hit an opponent in the leg to keep them from escaping, go for a knockout with a shot to the head, etc.
  • Prerequisites:  Eight skill points in Ranged Combat