(M) Trick Shot

(M) Trick Shot

  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to perform fantastic maneuvers when making attacks with a ranged weapon. The type of maneuver is largely dependent on the situation, but will often involve bouncing shots off something to hit something else, shooting through a tiny opening to hit a target, or firing at a tiny or fast moving object. There must be a logical path to the target and difficulty modifiers may be applied based on the overall complexity of the maneuver, as a general rule, a difficulty modifier is added for every obstacle that must be overcome to hit the target after the first. It may be used as a Shoot or Throw attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
  • Example of use:  Bounce a thrown shield off two columns to strike a foe, shoot a target standing behind a door through the keyhole, firing at a grenade that is being thrown by an opponent to cause it to explode, etc.
  • Prerequisites:  Eight skill points in Ranged Combat