- Attribute: Constitution
- Type: Defend
- Time: One action
- Description: This skill is used to move out of potential or immediate danger during a battle. It may be used in two ways, either by withdrawing out of the range of a melee combatant or taking cover from a ranged combatant. The intent to retreat must be announced at the start of the round. When withdrawing from a melee combatant, with a successful skill check, the defender may take immediate move actions in response to the attacker to remain out of melee range, limited to remaining actions in the round and within the characters move rate capability. While seeking cover, with a successful skill check the character is able to move out of the attackers line of site during the attackers initiative. Available cover must be within the defenders single action move rate, and must be durable enough to withstand attack. If the skill check fails, the character is left exposed to attack and may defend normally.
- Example of use: As a opponent charges their position, the character backs away to keep them out of melee range; stepping into a doorway to get out of the attacker's range of sight, ducking beneath a hillock, etc.
- Specializations: None