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Iinexsis

Batter
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to focus the power of their mind to create a physical manifestation of force that may be used as a damaging attack in melee combat or at range. With a successful skill check, the attack hits, causing impact damage equal to the skill rank, at a range of up to the skill rank in yards. The attack appears as a blur of motion (the color and shape of which is defined by the character) that is hard to defend, with a -1 modifier to the opponents defend skill per two skill points in Iinexsis Combat. On a successful skill check, the target is hit and may take defend actions; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specializations:  None
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Chuck Sperati
Buffer
  • Attribute:  Influence
  • Type:  Defend
  • Time:  One action
  • Description:  A character with this skill can turn aside a melee attack by focusing the power of their mind to create a transient physical barrier at the point of impact. If the skill check is successful, all all impact or energy damage from the attack is negated by the buffer. The defend appears a brief oscillation (the color and shape of which is defined by the character) at the point of impact. If the skill check fails, damage is taken normally.
  • Specializations:  None
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Chuck Sperati
Push
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to focus their mind to repel unanchored people or objects a distance away, without causing damage. With a successful skill check, the target is pushed backwards a number of yards equal to the Influence score plus one yard per two skill points in Iinexsis Combat. Defenders get a base Strength save, anchored objects get a structural strength save, and vehicles get a piloting save, if the save is successful the distance of the push is reduced by the difference between the two scores. It may be used to effect up to medium sized sized targets of up to three hundred pounds, with a -4 modifier per increased size category and/or a -2 modifier per additional fifty pounds. The attack appears as a blur of motion (the color and shape of which is defined by the character) between the attacker and target. If the skill check fails, there is no affect on the target's position.
  • Specializations:  None
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Chuck Sperati
Projectile
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to focus the power of their mind to launch an object at an opponent with enough force to cause damage. With a successful skill check, the character is able to launch an unattended object to hit an opponent, causing damage equal to the Influence score plus object damage, i.e. tiny (.5-2lbs) +2, small (2-6lbs) +4, medium (6-12lbs) +6, large (12-20lbs) +8, at a range of up to the Influence score in yards, plus one yard per two skill points in Iinexsis Combat. This skill may not be used to launch objects more than 20lbs in weight, while anchored objects get a structural strength save and held objects get a Reaction or other appropriate save. The object streaks in a bur of motion at the target (the color and shape of which is defined by the character). On a successful skill check, the target is hit and may take defend actions; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specializations:  None
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Chuck Sperati
Retrieve
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to focus their mind to pull unanchored people or objects to them, without causing damage. With a successful skill check, a target up to a number of yards away equal to the Influence score plus one yard per two skill points in Iinexsis Combat, is pulled to the character. Defenders get a base Strength save, held objects get a Reaction or other appropriate save, anchored objects get a structural strength save, and vehicles get a piloting save--if the save is successful the distance of the pull is reduced by the difference between the two scores. It may be used to effect up to medium sized sized targets of up to three hundred pounds, with a -4 modifier per increased size category and/or a -2 modifier per additional fifty pounds. The attack appears as a blur of motion (the color and shape of which is defined by the character) between the attacker and target. If the skill check fails, there is no affect on the target's position.
  • Specializations:  None
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Chuck Sperati
Screen
  • Attribute:  Influence
  • Type:  Defend
  • Time:  One action
  • Description:  A character with this skill can block ranged attacks by focusing the power of their mind to create a transient physical barrier in the line of fire. If the skill check is successful, all impact or energy damage from the attack is negated by the screen. The defend appears a brief oscillation (the color and shape of which is defined by the character) arced in front of the character in the line of fire. If the skill check fails, damage is taken normally.
  • Specializations:  None
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Chuck Sperati
(E) Barrage
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to focus the power of their mind to create several physical manifestations force that may be used to make multiple damaging attacks an opponent in melee combat or at range. With a successful skill check, the attacks hit in a burst causing impact damage equal to the Influence score a number of times equal to the number of skill points in Iinexsis Combat, at a range of up to the skill rank. The attacks appear as a blur of motion (the color and shape of which is defined by the character); since they come in a burst if the attack hits, the target must save against each individual blow, but if the defend is successful, the entire attack is avoided. On a successful skill check, the target is hit and may take defend actions; if the skill check fails or the target makes a successful defend, the attack misses.
  • Prerequisites:  The Batter skill and four skill points in Iinexsis Combat
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Chuck Sperati
(E) Immobilize
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to focus their mind to hold people or objects in place, without causing damage. With a successful skill check, a target up to a number of yards away equal to the skill rank is held prone; one action per round must be spent to maintain this prone position. Target's are able to avoid the attack with a successful defend action and may attempt escape each round; the attacker may use this skill to negate escape attempts, assuming the actions are available. It may be used to effect up to medium sized sized targets of up to three hundred pounds, with a -4 modifier per increased size category and/or a -2 modifier per additional fifty pounds. The attack appears as a blur of spinning bands (the color and shape of which is defined by the character) that rush at and then surround the target. If the skill check fails, the attack misses.
  • Prerequisites:  Four skill points in Iinexsis Combat
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Chuck Sperati
(E) Salvo
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to focus the power of their mind to launch many objects at an opponent with enough force to cause damage. With a successful skill check, the attacks hit in a burst, causing damage equal to the Influence score plus object damage, i.e. tiny (.5-2lbs) +2, small (2-5lbs) +4, a number of times equal to the number of skill points in Iinexsis Combat, at a range of up to the Influence score in yards, plus one yard per two skill points in Iinexsis Combat. This skill may not be used to launch objects more than 5lbs in weight, while anchored objects get a structural strength save and held objects get a Reaction or other appropriate save. The objects streak in a bur of motion at the target (the color and shape of which is defined by the character); since they come as a burst if the attack hits, the target must save against damage from each individual projectile, but if the defend is successful, the entire attack is avoided. On a successful skill check, the target is hit and may take defend actions; if the skill check fails or the target makes a successful defend, the attack misses.
  • Prerequisites:  The Projectile skill and four skill points in Iinexsis Combat
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Chuck Sperati
(E) Strangle
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to use their mind to choke the life out of their opponents. With a successful skill check, a target up to a number of yards away equal to the Influence score plus one yard per two skill points in Iinexsis Combat, begins to asphyxiate as the attacker puts pressure on their throat; one action per round must be spent to maintain the choke. The target is allowed a defend action to negate the attack; if hit, they get a base strength save each round against the attackers Influence score, with a bonus or penalty modifier to the Stamina save to avoid passing out based on the success of the roll and difference between the two scores. It may be used to effect up to medium sized sized targets of up to three hundred pounds, with a -4 modifier per increased size category and/or a -2 modifier per additional fifty pounds. The attack appears as a blurred link (the color and shape of which is defined by the character) between the attacker and target. If the skill check fails or the target makes a successful defend, the attack misses.
  • Prerequisites:  Four skill points in Iinexsis Combat
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Chuck Sperati
(M) Crush
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to focus their mind to create a vice of force, that compresses and holds opponents, while causing damage. With a successful skill check, a target up to a number of yards away equal to the skill rank is held prone, taking damage equal to the Influence score plus one per two points in Iinexsis Combat; damage is caused with each pulse, which takes one action, at least one pulse must be made each round to maintain the crush. Target's are able to avoid the attack with a successful defend action and may attempt escape each round; the attacker may use this skill to negate escape attempts, assuming the actions are available. It may be used to effect up to medium sized sized targets of up to three hundred pounds, with a -4 modifier per increased size category and/or a -2 modifier per additional fifty pounds. The attack appears as a blur of spinning bands (the color and shape of which is defined by the character) that rush at and then surround the target. If the skill check fails, the attack misses.
  • Prerequisites:  The (E) Immobilize skill and eight skill points in Iinexsis Combat
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Chuck Sperati
(M) Ricochet
  • Attribute:  Influence
  • Type:  Defend
  • Time:  One action
  • Description:  A character with this skill can redirect ranged attacks by focusing the power of their mind to create an angled transient physical barrier in the line of fire. If the skill check is successful, all impact or energy damage from the attack is turned back at the attacker or towards another enemy or object within a range equal to the Influence score in yards (the target must be announced before the skill check is made). Targets are allowed a defend action to avoid the attacks, assuming they have the actions available to do so, which cause the same amount and type of damage as the original shot. The defend appears a brief oscillation (the color and shape of which is defined by the character) arced in front of the character in the line of fire. If the skill check fails, damage is taken normally.
  • Prerequisites:  The Screen skill and eight skill points in Iinexsis Combat
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Chuck Sperati
(M) Toss
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to use their mind to throw unanchored people or objects a distance away, without causing direct damage. With a successful skill check, the target is thrown a number of yards equal to skill rank in any direction, and may suffer falling damage based on the circumstances of the throw. Opponents get a defend action to negate the attack, while anchored objects get a structural strength save and vehicles get a piloting save, if the defend or save is successful the throw fails. It may be used to effect up to medium sized sized targets of up to three hundred pounds, with a -4 modifier per increased size category and/or a -2 modifier per additional fifty pounds. The attack appears as a blur of motion (the color and shape of which is defined by the character) between the attacker and target. If the skill check fails, there is no affect on the target's position.
  • Prerequisites:  The Push skill and eight skill points in Iinexsis Combat
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Chuck Sperati
(M) Wrench
  • Attribute:  Influence
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to use their mind to pull anchored or held objects to them, without causing direct damage. With a successful skill check, an object of up to 20lbs, up to a number of yards away equal to the Skill rank, is torn away and pulled to the character. Held objects get a Reaction or other appropriate save and anchored objects get a structural strength save, with a -1 modifier per skill point in Iinexsis; if the save is successful the attempt fails. The attack appears as a blur of motion (the color and shape of which is defined by the character) between the attacker and object. If the skill check fails, there is no affect on the object.
  • Prerequisites:  The Retrieve skill and eight skill points in Iinexsis
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Chuck Sperati