- Attribute: Agility
- Type: Utility
- Time: Two actions
- Description: Those with this skill are able to work themselves up into a wild state, giving them a better chance to hit and do damage. With a successful skill check, the character enters a frenzied state, getting a +1 modifier to hit per two skill points in Therianthropy, and a +1 to damage per skill point in Therianthropy (these stack with all other combat modifiers), but they have a progressive -2 modifier to all defend actions for each round in this state. In order to regain control, a second skill check is required at the defend modifier. This modifier can be reduced by half if their are allies to help talk the frenzied character down. If the character fails three successive skill checks, they will attack anyone in range until making a successful skill check or going unconscious. If the initial skill check fails, the character is unable to attempt to enter a frenzied state for a minimum of three rounds or until sustaining body damage.
- Prerequisites: The Hulking Form skill and four skill points in Therianthropy
(back to Therianthropy skills)