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Therianthropy

(E) Maul

(E) Maul

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to make a savage series of attacks on a helpless foe. This attack may only be used on a prone or grabbed target; with a successful skill check, the attacker makes a combination of attacks in a single action, these may be claw-claw or claw-bite, depending on the situation; the attacker makes a single skill check to hit and the defender makes a single skill check to defend, but if the attack hits, the defender must save against damage from both attacks. On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
  • Prerequisites:  The Claw skill and the Bite skill and four skill points in Therianthropy

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Chuck Sperati