(E) Breakers

(E) Breakers

  • Attribute:  Strength
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to make damaging moves to specific parts of the body for devastating effects, on targets that have been grabbed. With a successful skill check, the move is completed and the target is left prone; each move has potential modifiers to attack, damage, and/or crit range, based on type. If the skill check fails the move was not completed and the opponent can attempt to break the grab.
  • Prerequisites:  The Slam skill and four skill points in Wrestling

 

Backbreaker - lifting the defender at the shoulders and hip or knee into a horizontal position, face up, and driving the middle back down onto the attackers knee or other solid object; the defender is left prone at the end of this move.
Modifiers:    Attack: +2     Damage: +4     Crit:  --

Neckbreaker - lifting the target at the waist and then turning them in air to drive the head into the ground or other solid object; the defender is left prone at the end of this move, and the move results in a potential stun.
Modifiers:    Attack: --     Damage: +2     Crit: +4

Gutbuster - lift the opponent at the waist and drive downward onto the back, landing on top of them with a knee or shoulder to the stomach; both the attacker and defender are prone at the end of this move, and the move results in a potential stun.
Modifiers:    Attack: +2     Damage: +2     Crit: +2

Spinebuster - from behind, lift the opponent at the waist and drive downward face first, landing on top of them with a shoulder in their back; both the attacker and defender are prone at the end of this move.
Modifiers:    Attack: --     Damage: +3     Crit: +3

 

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