(E) Power Slams

(E) Power Slams

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  A character with this skill is able to use momentum to increase the damage of a slam, on targets that have been grabbed. With a successful skill check, the move is completed and the target is is driven bodily onto a surface, taking damage equal to the Strength score plus the opponents basic hits in addition to the effect of the move. In addition, targets can be driven onto spikes or other sharp objects, causing additional damage based on the object and increasing the threat range by one per two skill points in Wrestling. If the skill check fails the character cannot get the leverage to pick up the opponent and they can attempt to break the grab.
  • Prerequisites:  The Slam skill and four skill points in Wrestling

 

Spinslam - facing the opponent, hook one arm between the legs and reach around the back with the other, lifting them horizontal and then spinning around on the ball of the foot to gain momentum before slamming them onto a surface, increasing the damage sustained by one per skill point in Wrestling; the defender is prone after this move.

Powerbomb - facing the opponent, hook one arm between the legs and reach around the back with the other, lifting them horizontal and jumping forward, holding onto them as they are slammed onto a surface, increasing the damage sustained by the attackers basic hit score plus one per skill point in Wrestling; the defender and attacker are prone after this move.

Suplex - apply a side headlock to the the oppoent with one arm and lift with the other, pulling them across a vertical arc to slam onto a surface, increasing the damage sustained by one per skill point in Wrestling, and the move results in a potential stun; both the attacker and defender are prone after this move.

Chokeslam - grasp the opponents neck, lift to the full extension of the arms, and slam onto a surface, increasing the damage sustained by one per point in Wrestling, and requiring a Stamina save at a -2 modifier to remain conscious; both the attacker and defender are prone at the end of this move and the choke can be maintained with a successful Chokehold skill check (assuming the character has the skill).

 

(back to Wrestling skills)