Writing Distracted

Wrestling

Escape

Escape

  • Attribute:  Agility
  • Type:  Defend
  • Time:  One action
  • Description:  Characters can use this skill to duck out of or break grabs, holds, moves, etc. With a successful skill check the character is freed from a melee grapple and and related attack actions, disrupting any associated effect. Alternately, it can be used to slip bonds or other restraints, wiggle into tight places, etc, assuming that there is a logical path to freedom; the difficulty is based on the amount of time, quality of bonds, and the subtlety that the action requires. If the skill check fails, damage is taken normally.
  • Example of use:  Break the leverage of a slam and step out of the hold, wiggle free of bound wrists, or slither into duct work to move from room to room.
  • Specializations:  None

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Chuck Sperati