Joint-Hold

Joint-Hold

  • Attribute:  Agility
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to apply a hold that immobilizes an opponent that is grabbed and is standing upright. With a successful skill check, the hold is applied; each hold has potential modifiers to applying/maintaining the hold, damage, stamina/morale save, and/or escape, based on type. One action must be spent each round to maintain the hold and this skill may be used to oppose a break or escape attempt or to defend against an attack by the target by spending additional actions. Both the attacker and defender are considered prone during the move. If the skill check fails the move has not been applied correctly and the opponent gets a simple (+4) modifier to break the grab. Regardless of success or failure, if the move is still applied, both the attacker and defender are prone at the end of this action.
  • Specializations:  None

 

Wristlock - bending or twisting the hand to put extreme pressure on the wrist joint; this move may be used as a disabling attack (Stamina save), but is more often used for pain compliance (Morale save).
Modifiers:   Apply: +2     Damage: --     Save: -2     Escape: +2

Elbowlock - with one hand on the opponent's wrist place the other above the elbow and push for hypertension; this move is used as either a disabling attack (Stamina save) or for pain compliance (Morale save).
Modifiers:   Apply: --     Damage: +2     Save: -2     Escape: +2

Shoulderlock - holding the wrist, bend the elbow and flex the arm away from the body; this move is used primarily as a disabling attack (Stamina save), but is effective for pain compliance (Morale save).
Modifiers:   Apply: -2     Damage: +4     Save: --     Escape: --

Armbar - holding the wrist and rotating the arm to put pressure on the wrist, elbow, and shoulder joints; this move is primarily used for pain compliance (Morale save), but is also very effective as a disabling attack (Stamina save).
Modifiers:   Apply: -2     Damage: +2     Save: -4     Escape: +2

 

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