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Wrestling

(M) Aerial Moves

(M) Aerial Moves

  • Attribute:  Agility
  • Type:  Attack
  • Time:  One action
  • Description:  Characters with this skill are able to make several moves from an elevated position to increase the damage from the attack. This is a controlled fall of up to a number of yards equal to the number of skill points in Wrestling, that carries a difficult (-4) modifier to hit, and causes falling damage in addition to the normal move damage without any penalty modifiers or drawing an attack of opportunity. All movement rules apply and it may be countered with a readied action that will allow the defender to act on the same action as the attacker, with neither getting defend actions. It may be used with any attack skill that does not have a hold requirement, i.e. rush moves, smash moves, etc, with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses and may result in the character taking falling damage (Reaction save to negate). Regardless of success or failure, both the attacker and defender are prone at the end of this action.
  • Example of use:  Make a dropkick attack from a boulder, dive off a wall to clothesline a target, launch from a moving vehicle to land a shoulder block, etc.
  • Prerequisites:  The (E) Rolling Strike skill and eight skill points in Wrestling

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Chuck Sperati