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Wrestling

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  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used to immobilize a character on the ground, without causing damage. This hold may only be used on prone targets; with a successful skill check, the attacker leverages their body against the defender to hold them in a prone position; any attempt to break or escape the hold has a -1 modifier per skill point in Wrestling. One action must be spent each round to maintain the hold and this skill may be used to oppose a break or escape attempt by spending additional actions. Both the attacker and defender are considered prone during the move and this skill cannot be used to defend against attacks made by the target. If the skill check fails the move has not been applied correctly and the opponent gets a simple (+4) modifier to break the grapple. Regardless of success or failure, if the move is still applied, both the attacker and defender are prone at the end of this action.
  • Specializations:  None

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Chuck Sperati