Rush Moves

Rush Moves

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used with a rush attack to make several moves that cause damage and knock an opponent prone. After spending an action to move, the attack does damage equal to the Strength score plus the distance of the move in yards (to a maximum of six); normal rush rules still apply to the attacker and defender. The defender gets a Reaction save to avoid being knocked down; each move has potential modifiers to attack and/or save, based on type. On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specializations:  None

 

Clothesline - driving an extended arm into the defender's torso; the defender is left prone at the end of this move.
Modifiers:    Attack: +2     Save:  --

Crossbody Block - leaping into and landing horizontally across the defender's torso; both the attacker and defender are left prone at the end of this move.
Modifiers:    Attack: -2     Save:  -4

Forearm Smash - strike to the chest with the forearm; the defender is left prone at the end of this move.
Modifiers:    Attack: +1     Save: -1

Shoulder Block - lower the shoulder and slam bodily into the target; the defender is left prone at the end of this move.
Modifiers:    Attack: --     Save: -2

 

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