(E) Stalking

(E) Stalking

  • Attribute:  Agility
  • Type:  Move
  • Time:  One action
  • Description:  This skill is used to aggressively approach or pursue a target, often in a threatening manner, to incite fear. With a successful skill check, the character is able to affect a threatening demeanor that causes feelings of apprehension or alarm in the target, giving them a -1 modifier per skill point in Guile to all actions for as long as the character maintains the demeanor and remains in visual range. Targets are allowed a Willpower save to negate the effect; those with an animal level intelligence are allowed a morale save to negate the effect. If the skill check fails or the target makes a successful defend, the attack is ineffective.
  • Example of use:  Make a menacing move toward an opponent in combat, cause quarry to panic as they flee, distract a person with a malevolent presence so they don't notice what's happening around them, etc. 
  • Prerequisites:  The Intimidate skill and four skill points in Guile

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