- Attribute: Agility
- Type: Move
- Time: One action
- Description: This skill is used to aggressively approach or pursue a target, often in a threatening manner, to incite fear. With a successful skill check, the character is able to affect a threatening demeanor that causes feelings of apprehension or alarm in the target, giving them a -1 modifier per skill point in Guile to all actions for as long as the character maintains the demeanor and remains in visual range. Targets are allowed a Willpower save to negate the effect; those with an animal level intelligence are allowed a morale save to negate the effect. If the skill check fails or the target makes a successful defend, the attack is ineffective.
- Example of use: Make a menacing move toward an opponent in combat, cause quarry to panic as they flee, distract a person with a malevolent presence so they don't notice what's happening around them, etc.
- Prerequisites: The Intimidate skill and four skill points in Guile
(back to Guile skills)