(E) Pharmacology

(E) Pharmacology

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  Characters with this skill understand how chemicals affect the biological functions of the body. With a successful skill check, the character can synthesize chemical ingredients to create a hot-boost, which increases a particular attribute by one point per two skill points in Medicine for a number of rounds equal to the skill rank, or a spinstim, which negates the effects of fatigue for a number of rounds equal to the number of skill points in medicine. Once the effect of either enhancement wears off, the character enters a fatigue state; for each additional enhancement the character uses after the first in an encounter, they must make a Stamina save, if the save fails they immediately become uncomfortably warm and nauseated, which induces a fatigue state. If the skill check fails, the character is unable to synthesize the enhancement, wasting the chemicals.
  • Prerequisites:  The First Aide skill and four skill points in Medicine

(back to Medicine skills)