(E) Toxicology

(E) Toxicology

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  Those with this skill understand the ways in which synthetic or biologically produced chemicals impact biological functions. With a successful skill check, the character is able to identify a poison, venom, or toxin based on the presented symptoms, giving them a +1 bonus per skill point in Medicine to synthesize an agent that can hinder or neutralize the effects. If the toxicity modifier of the poison, toxin, or venom is greater than the number of skill points in Medicine, the agent will relieve the effects for one hour per skill point in Medicine, but if the number of skill points is greater than the toxicity modifier, the agent will neutralize it. In addition, this skill can be used to generate a number of doses of a poison, venom, or toxin, with a negative modifier equal to the number of skill points in Medicine. The specific effect of the toxin, i.e. damage, paralysis, blindness, etc, is dependent on the available chemicals. If the identify skill check fails, no bonus modifier is applied; if the synthesis skill check fails, the attempt fails and the chemicals are lost.
  • Prerequisites:  The Diagnose skill, the First Aide skill, and four skill points in Medicine

(back to Medicine skills)