(M) Epidemiology

(M) Epidemiology

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  A character with this skill understands the ways in which virulent pathogens spread and affect the body. With a successful skill check, the character is able to identify the type of affliction based on the presented symptoms, giving them a +1 bonus per two skill points in Medicine to synthesize an agent that can suppress the effects or cure the disease. Not all diseases can be cured, i.e. lycanthropy, vampiris, zombie fever, etc, and the agents typically have a timed effect, lasting a number of days per skill point in Medicine. Agents may take hours or days to complete a cure depending on the strength of the pathogen and degree of exposure. If the pathogen has a recurrent save, the agent will provide a bonus modifier equal to the number of skill points in Medicine at the time it was synthesized. If the identify skill check fails, no bonus modifier is applied; if the synthesis skill check fails, the attempt fails and the chemicals are lost.
  • Prerequisites:  The Diagnose skill, the First Aide skill, and eight skill points in Medicine

(back to Medicine skills)