- Attribute: Knowledge
- Type: Utility
- Time: N/A
- Description: Characters with this skill are able to perform aid on those who have suffered disable damage outside of combat. For standard disable damage, with a successful skill check, full use of the limb or appendage is restored with no negative effects; for those who have suffered devastating disable damage, this skill may be used with a healing kit to splint broken bones, cauterize severed limbs, and stabilize those in shock with a difficult (-4) modifier. In addition, this skill can be used during combat to negate the second round effect of stun damage, at a cost of two actions. A medical kit is required to use this skill; without it there's an additional difficult (-4) modifier to any skill check. If the skill check fails, usage to the appendage is restored at a difficult modifier until the damage heals naturally or it is treated by someone with a higher skill rank.
- Specialization: (Optional) Specific race or species; selecting a specialization gives the character a +1 modifier per two skill points in Medicine to that aid attempt.
(back to Medicine skills)