- Attribute: Agility
- Type: Move
- Time: One action
- Description: A character with this skill is able to perform a series of feint and fineness leaps, pivots, springs, and/or rolls during combat to avoid being hit while moving. With a successful skill check, all attackers have a penalty to hit equal to the number of skill points in Performance, so long as the character makes a move of at least five yards, though they can make up to a full move action. In addition, the character is able to kick their feet out to gain momentum and spring up into a standing position, requiring only a free action to stand from prone; this does not negate an opponent's ability to keep the character prone. If the skill check fails, the penalty modifier is not applied to opponent attacks or an action is required for the character to stand from pone, depending on the action attempted.
- Prerequisites: The Tumbling skill and four skill points in Performance
(back to Performance skills)