(E) Parkour

(E) Parkour

  • Attribute:  Agility
  • Type:  Move
  • Time:  Two actions
  • Description:  This skill is used to cross obstacle filled areas without assistive equipment in the fastest, most efficient way possible. With a successful skill check, characters are able to maintain their full move rate by running, jumping, climbing, swinging, vaulting, and rolling across and over obstacles, allowing them to move through opponent's threat areas without drawing an attack of opportunity. A minimum of two full move actions are required to use this skill, increasing the distance traveled for each successive move action spent without requiring additional skill checks in a single round. In addition, while the character is moving opponent's have a -1 modifier per two skill points in Performance to hit them. On a failed skill check, the character moves only half the distance attempted and may land prone or take falling damage, depending on the circumstances. A difficulty modifier may be applied to the skill check based on encumbrance and the type and/or size of the obstacles.
  • Prerequisites:  The Tumbling skill, the Vaulting skill, and four skill points in Perform

(back to Performance skills)