Fire Breath

Fire Breath

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  Those with this skill are able to create a plume or stream of flame by spitting some type of combustible fuel past an ignition source. To use this skill, the character must have both a fuel and flame source at hand; with a successful skill check, the character is able to spit flame at an opponent to either cause damage or serve as a distraction. Target's are allowed a defend action to avoid taking damage; the amount of damage is determined by the flash point of the fuel source, i.e. high flash point fuels cause twelve points of damage, but burn out instantly, while low flash point fuels cause eight points of damage per round for up to three rounds. When used as a distraction, opponents get a Reaction save with a -1 modifier per two skill points in Performance, those who fail lose an action for that round, assuming they have at least one remaining (this effect does not carry over to the next round). If the skill check fails, there is a risk of self-ignition which requires a Reaction save, if it fails, the character takes damage based on the fuel source.
  • Specialization:  None

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